MotionModifier
Edits Tick based on event, event phase and conditions.
Block Jump Input
Makes you not able to control jumping.
Only While Moving/JumpKeyPressed/InWater/InWeb/AtLadder
Will only work if toggled conditions are met.
Wait For Damage
After enabling, will wait until player gets hurt.
SelfDamage Start
Will Self-Damage player with one of methods:
None: Wont.
Motion: If OnlyOnGround will set player’s motionY to Motion.
Packet 1/2: Will send packet/s that player is above 3.5 from your initial Y pos. THat will fall damage you.
Fake: Will set your Hurttime visually to 10 but wont actually damage.
SetPostion: Teleports you YAdd Blocks above you.
3Jumps: Will jump 3 time without onGround that will hurt you.
TickEdit
This section explains what an “TickEdit” is.
Tick Edit can happen:
on Disable/Enable
on Events: PreUpdate, PostUpdate, MoveEntity.
Event
Events have 4 conditions for each of them there is diffrent TickEdit:
MotionYLessZero
MotionYHigherZero
TicksOnGround {N}: 0 - 60 Ticks on ground that if greater than ResetTicksTo will reset ticks to ResetTicksFrom
Tick Edition settings:
Tick Edit
If should Tick Edition event happen.
NotWhileKB
Wont happen if hurttime > 0
Only InWater / InWeb / AtLadder
Will only happen if toggled conditions are met.
Jump
Will jump this tick. Legit
SpoofGround
Tells server that player is on ground even if its not.
EditStaticY
Sets motionY to value.
EditStaticY
Sets motionY to Min/Max value if enabled.
EditStaticXZ
Sets motionXZ accodring to your rotation to Min/Max value if enabled.
AddStaticY
Adds Min/Max value to motionY if enabled.
AddStaticXZ
Adds accodring to your rotation Min/Max value motionXZ if enabled.
MultiplyStaticY
Multiplies motionY by Min/Max value if enabled.
MultiplyStaticXZ
Multiplies motionXZ accodring to your rotation by Min/Max value if enabled.
EditTimerSpeed
Sets timer to Min/Max value if toggle.
StrafePercentage
% of your motion getting redirected to your forward vector.
SelfDamageMode
Same as self damage specified above.