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MotionModifier

Edits Tick based on event, event phase and conditions.

Block Jump Input

Makes you not able to control jumping.

Only While Moving/JumpKeyPressed/InWater/InWeb/AtLadder

Will only work if toggled conditions are met.

Wait For Damage

After enabling, will wait until player gets hurt.

SelfDamage Start

Will Self-Damage player with one of methods:

None: Wont.

Motion: If OnlyOnGround will set player’s motionY to Motion.

Packet 1/2: Will send packet/s that player is above 3.5 from your initial Y pos. THat will fall damage you.

Fake: Will set your Hurttime visually to 10 but wont actually damage.

SetPostion: Teleports you YAdd Blocks above you.

3Jumps: Will jump 3 time without onGround that will hurt you.

TickEdit

This section explains what an “TickEdit” is.

Tick Edit can happen:

on Disable/Enable

on Events: PreUpdate, PostUpdate, MoveEntity.

Event

Events have 4 conditions for each of them there is diffrent TickEdit:

MotionYLessZero

MotionYHigherZero

TicksOnGround {N}: 0 - 60 Ticks on ground that if greater than ResetTicksTo will reset ticks to ResetTicksFrom

Tick Edition settings:

Tick Edit

If should Tick Edition event happen.

NotWhileKB

Wont happen if hurttime > 0

Only InWater / InWeb / AtLadder

Will only happen if toggled conditions are met.

Jump

Will jump this tick. Legit

SpoofGround

Tells server that player is on ground even if its not.

EditStaticY

Sets motionY to value.

EditStaticY

Sets motionY to Min/Max value if enabled.

EditStaticXZ

Sets motionXZ accodring to your rotation to Min/Max value if enabled.

AddStaticY

Adds Min/Max value to motionY if enabled.

AddStaticXZ

Adds accodring to your rotation Min/Max value motionXZ if enabled.

MultiplyStaticY

Multiplies motionY by Min/Max value if enabled.

MultiplyStaticXZ

Multiplies motionXZ accodring to your rotation by Min/Max value if enabled.

EditTimerSpeed

Sets timer to Min/Max value if toggle.

StrafePercentage

% of your motion getting redirected to your forward vector.

SelfDamageMode

Same as self damage specified above.