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SmartClicking

Works like a function that for entity would return if should attack or not based on hurttime. Reduces CPS and gives human-like behaviour and acts like imperfect perfect hit.

Min/Max Smart Hurttime Start/End & NotInARow

Takes random Number Min-Max thats describes when should clicking phase End and Start. Random number may be set to be NotInARow

Min/Max Duration

Defines how upper and lower bound limits for how long should phase last.

Chance

A random chance that player wont attack in phase.