SmartClicking
Works like a function that for entity would return if should attack or not based on hurttime. Reduces CPS and gives human-like behaviour and acts like imperfect perfect hit.
Min/Max Smart Hurttime Start/End & NotInARow
Takes random Number Min-Max thats describes when should clicking phase End and Start. Random number may be set to be NotInARow
Min/Max Duration
Defines how upper and lower bound limits for how long should phase last.
Chance
A random chance that player wont attack in phase.